AI Insights · Timothy · April 2022
Top Down Games Performance on iOS in Croatia Q1 2022
In Q1 2022, top down games on iOS in Croatia showed varied performance, with several apps experiencing significant fluctuations in revenue, downloads, and active users.
Throughout the first quarter of 2022, the top down games on iOS in Croatia exhibited diverse performance metrics, reflecting both growth and decline in various aspects. Data sourced from Sensor Tower provides detailed insights into the weekly trends for these popular games.
Clash Royale from Supercell saw a notable peak in weekly revenue, reaching approximately $6.2K in the week of February 21. Weekly downloads for the game remained relatively stable, fluctuating between 450 and 743 downloads per week, with a slight uptick to 682 downloads in the final week of March. Active users showed a steady trend, starting at around 57.5K and ending the quarter at about 61.4K.
Match Masters - PvP Match 3 by Candivore LTD experienced various revenue changes, peaking at $3K in the week of January 10. Its weekly downloads were more stable, ranging from 169 to 293, with a slight increase towards the end of the quarter. Active users for Match Masters saw minor fluctuations, maintaining around 3.8K to 3.9K users throughout the quarter.
Supercell’s Brawl Stars demonstrated a mixed performance in revenue, with a notable peak of $2.7K in mid-January and a low of $1.3K in the second week of January. Weekly downloads fluctuated between 470 and 799, with a slight increase to 655 in the last week of March. Active user numbers remained relatively steady, hovering around 17.4K to 19.9K.
Zynga Poker ™ - Texas Hold'em by Zynga Inc. showed an upward trend in revenue, peaking at approximately $3.3K in the final week of March. However, downloads fluctuated significantly, starting at 201 and dropping to 87 in the week of March 21, before slightly increasing to 150 by the end of the quarter. Active users also saw a decline from around 12.4K to 13.1K.
Lastly, 8 Ball Pool™ from Miniclip.com recorded a peak weekly revenue of about $1.9K in early March. Downloads were highest at 2.9K in the first week of January and saw a decrease to around 1K towards the end of March. The game's active users ranged from 24.4K to 26.7K, showing some fluctuations throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.